{"id":672,"date":"2023-10-09T23:23:02","date_gmt":"2023-10-09T23:23:02","guid":{"rendered":"https:\/\/blogschapman.wpenginepowered.com\/engineering\/2023\/10\/09\/game-development-students-bridge-disciplines-to-craft-branching-narrative-video-game\/"},"modified":"2026-07-23T20:59:00","modified_gmt":"2026-07-23T20:59:00","slug":"game-development-students-bridge-disciplines-to-craft-branching-narrative-video-game","status":"publish","type":"post","link":"https:\/\/blogs.chapman.edu\/engineering\/2023\/10\/09\/game-development-students-bridge-disciplines-to-craft-branching-narrative-video-game\/","title":{"rendered":"Game Development Students Bridge Disciplines to Craft Branching Narrative Video Game"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">Within the bustling halls of Fowler Engineering, even the simplest ideas for the future of technology can be transformed into life-changing, collaborative, fully-realized dreams\u2014often through a spirit of innovation that connects all disciplines. For Trevor Gore (Screenwriting, \u201823) and Brandon Hill (Film Production, \u201824), their dream of creating an original video game is well on its way to becoming a reality. Thanks to extensive cross-disciplinary collaboration, Chapman\u2019s game development program resources, and sheer passion, their branching narrative game entitled <\/span><i><span style=\"font-weight: 400;\">Project Vesperi<\/span><\/i><span style=\"font-weight: 400;\"> will soon be available on the <\/span><a href=\"https:\/\/store.steampowered.com\/app\/2536670\/Project_Vesperi\/\"><span style=\"font-weight: 400;\">Steam<\/span><\/a><span style=\"font-weight: 400;\"> and <\/span><a href=\"https:\/\/store.epicgames.com\/en-US\/p\/project-vesperi-c8d013\"><span style=\"font-weight: 400;\">Epic Games<\/span><\/a><span style=\"font-weight: 400;\"> platforms. The <\/span><a href=\"https:\/\/youtu.be\/7g5KHAhZfQQ?si=MwPJbNE1G4vb6Y8o\"><span style=\"font-weight: 400;\">teaser trailer<\/span><\/a><span style=\"font-weight: 400;\">, which was released on YouTube in August, showcases motion capture footage from the game.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The cinematic single-player game will follow Dr. Evelyn Roth (Sophia Khan), an astrobiologist from Earth who has been sent to Venus to investigate a sign of life. According to the official game description, \u201cwhen an intruder enters the station, Evelyn must make choices that impact the lives of everyone around her, and ultimately, humanity.\u201d Each decision players make\u2014every dialogue choice or interaction with in-game objects\u2014will leave a unique impact on the world and plotline, allowing for a different gaming experience with every playthrough.<\/span><\/p>\n<h3>Navigating the First Steps<\/h3>\n<p><span style=\"font-weight: 400;\">As Game Development minors, Gore and Hill\u2019s plans for this immersive and complex project originally took root as a thesis concept. In preparation for their thesis period, the two spent a full semester in a state of balancing logistics; this time was dedicated to determining how to share the story they wanted to tell while maintaining a firm awareness of what the resources at their disposal could achieve.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cI think one of the biggest things that we did was pre-production, the first stage of game development. It\u2019s really just about understanding the major parts of your game and how you\u2019ll go about building a plan that will make that achievable,\u201d said Gore. \u201cDuring this time, I would talk with Brandon, asking, \u2018Okay, is this possible [in Unreal Engine]? Are there assets out there that we can get to make this work? What\u2019s the full feature set? What\u2019s the full narrative scope of our project?\u2019 It was this constant check-in process along the way.\u201d<\/span><\/p>\n<figure id=\"attachment_18772\" aria-describedby=\"caption-attachment-18772\" style=\"width: 580px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-18772\" src=\"https:\/\/blogs.chapman.edu\/engineering\/wp-content\/uploads\/sites\/72\/2023\/10\/project-vesperi2.jpg\" alt=\"Trevor gore standing with a laptop next to Brandon Hill next to a camera.\" width=\"580\" height=\"338\" \/><figcaption id=\"caption-attachment-18772\" class=\"wp-caption-text\">Trevor Gore (left) and Brandon Hill (right) spent an entire semester balancing of the logistics of Project Vesperi<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400;\">Achieving these goals on a college student\u2019s budget meant taking advantage of a plethora of resources available to Chapman students, such as <\/span><a href=\"https:\/\/www.chapman.edu\/dodge\/index.aspx\"><span style=\"font-weight: 400;\">Dodge College of Film and Media Arts\u2019<\/span><\/a><span style=\"font-weight: 400;\"> motion capture equipment and <\/span><a href=\"https:\/\/www.chapman.edu\/engineering\/index.aspx\"><span style=\"font-weight: 400;\">Fowler School of Engineering\u2019s<\/span><\/a><span style=\"font-weight: 400;\"> bookable study pods. They also took advantage of Agile Software Development practices they had learned in CPSC 245, a course on Unity Programming. Additionally, the pair sought out opportunities to hear from leading Game Development experts through the <\/span><a href=\"https:\/\/chapman.campuslabs.com\/engage\/organization\/panther-games\"><span style=\"font-weight: 400;\">Panther Games student organization<\/span><\/a><span style=\"font-weight: 400;\">. As President of Panther Games, Gore hoped this would help them both gain valuable insight into what it would take to design a compelling and well-constructed game from the ground up.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In Hill\u2019s experience, it was also a vital decision to explore other free-to-use materials from all corners of the Internet, from Unreal Engine 5 (a free next-gen game engine) to various YouTube resources. \u201cI was inspired by a short film on YouTube that was made entirely in Unreal Engine,\u201d shared Hill. \u201cI thought, \u2018This is incredible, what a fantastic tool this could be for cinematic storytelling because it&#8217;s approaching photorealism in real-time.\u2019 As opposed to waiting for hours to see what your shot looks like once it finally finishes rendering, you can see the exact way it&#8217;s meant to be seen on your computer in that exact moment.\u201d<\/span><\/p>\n<h3>Chapman Students Reach Higher<\/h3>\n<p><span style=\"font-weight: 400;\">Last fall, with firm plans, plentiful ambitions, and key technology at their fingertips, Gore and Hill hit the ground running in the prototyping phase. Despite its humble beginnings, the project has since evolved into something much grander over the past year in development: a free branching narrative game that showcases the wonders of what a few Chapman students can achieve.<\/span><\/p>\n<h3>It Takes a Village<\/h3>\n<h3><span style=\"font-weight: 400; font-size: 16px;\">When understanding what has helped this complex, large-scale endeavor transform from a bare concept into the game it is today, the phrase \u201cit takes a village\u201d comes to mind. From the early stages, it was clear that their project was rapidly becoming much more than a two-person job; game development can require experts in a variety of fields from sound design to programming.\u00a0<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">Gore and Hill first leaned on the university community to fulfill these needs, tapping into their networks to hire a team of talented and dedicated Chapman students. The recruitment and team-building process began in their Game Development thesis course, where they selected several core programmers all in eager pursuit of FSE degrees. This group includes Systems Programmer Sean Robbins (Computer Science, \u201821), UI\/UX Programmer Meghna Raswan (Computer Science, \u201823), Gameplay Programmer Nathan Cuadros (Data Analytics &amp; Economics, \u201823), and Isa Lee (Computer Science and Animation and Visual Effects, \u201824). Later, Isabella Miller (Screenwriting, \u201823) and Brian Wright (Animation and Visual Effects, \u201823) were brought on to provide sound design and additional animation support.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Today, their team consists of cast, crew, and developers all united under one entity: Last Praetorian Interactive LLC. In order to see their project through, Hill and Gore took on executive roles: Hill as the Director, Creative Lead, and Cinematic Designer along with Gore as the Writer and Production Lead.<\/span><\/p>\n<figure id=\"attachment_18771\" aria-describedby=\"caption-attachment-18771\" style=\"width: 580px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-18771\" src=\"https:\/\/blogs.chapman.edu\/engineering\/wp-content\/uploads\/sites\/72\/2023\/10\/project-Vesperi.jpg\" alt=\"A crew of six students filming Project Vesperi\" width=\"580\" height=\"338\" \/><figcaption id=\"caption-attachment-18771\" class=\"wp-caption-text\">Brandon Hill making adjustments to actress, Julia Cornell&#8217;s gear.<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400;\">\u201cGame development is a very collaborative process, and when you&#8217;re working out of a university, it involves going between schools to find multiple disciplines,\u201d said Gore. \u201cWhile the Game Development minor is housed in Fowler and is absolutely important for the in-depth understanding of programming and what you can or can\u2019t do with the system, we&#8217;ve also got people who are from Dodge, from more of the film and storytelling department. We have people from Wilkinson who are really into writing and world-building. There are people from Argyros who want to understand what it&#8217;s like to put together a release strategy and marketing campaign. Every single discipline has something crucial to add to the overall game development process. There&#8217;s no stone\u2014or college\u2014left unturned when you want to create a game that has a well-rounded gaming experience.\u201d<\/span><\/p>\n<h3>Pipe Dream Beginnings to Reality<\/h3>\n<p><span style=\"font-weight: 400;\">With the support of various Game Development faculty, the team returned to <\/span><a href=\"https:\/\/www.chapman.edu\/engineering\/facilities\/index.aspx\"><span style=\"font-weight: 400;\">Swenson Family Hall of Engineering<\/span><\/a><span style=\"font-weight: 400;\"> this past August to resume filming, working hard to translate scenes shot in one of FSE\u2019s research pods into a tangible play experience. Before any edits or more in-depth animation choices can be made, their extensive filming process has involved rolling camera, sound, and two separate motion capture elements simultaneously for just one character at a time. Despite this complicated and often challenging process, Hill expressed excitement at seeing the product come together during the editing stage.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cI\u2019ve been amazed that throughout this entire process of dropping the animations, syncing it up, and taking the performance edits where I take the reference footage and figure out the best takes that mesh over each other, it blows me away how talented our actors are,\u201d said Hill. \u201cIt\u2019s the happy accidents on set that make it all so magical, and then you put it on their digital characters, the environments, and the sets that our amazing team has created\u2014it\u2019s just super inspiring. \u2026 I&#8217;ve worked on many projects in my life and I&#8217;ve never been more proud to be a part of something. People are just so excited about the potential of what this could be and want to help and put their beauty into it.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">For Gore, returning to the place where these dreams were once whiteboard scribbles has served as a reminder of just how far <\/span><i><span style=\"font-weight: 400;\">Project Vesperi<\/span><\/i><span style=\"font-weight: 400;\"> has come. <\/span><\/p>\n<blockquote><p><span style=\"font-weight: 400;\">\u201cI think one of the biggest things that keeps us going is the passion and excitement that we have,\u201d said Gore. \u201cWe were just here\u2014just the two of us in one of the pods\u2014writing down the story and mechanics on the whiteboards, talking about how the narrative is going to be structured. It was just us; it was a pipe dream. We knew we needed to be grounded: \u2018we\u2019re excited about this, but are we going to find other people? Are other people going to be excited about this?\u2019 It&#8217;s so fulfilling to see people excited about your work. We&#8217;re often just amazed by the responses. \u2026 Everyone is just super excited to be a part of this\u2014as are we. We started this whole thing and we are thrilled to be a part of the journey with everyone.\u201d<\/span><\/p><\/blockquote>\n<p><i><span style=\"font-weight: 400;\">Those interested in supporting <\/span><\/i><span style=\"font-weight: 400;\">Project Vesperi <\/span><i><span style=\"font-weight: 400;\">can check out their <\/span><\/i><a href=\"https:\/\/www.vesperigame.com\/\"><i><span style=\"font-weight: 400;\">official website<\/span><\/i><\/a><i><span style=\"font-weight: 400;\">\u2014where they can watch the teaser trailer and meet the team\u2014or follow @VesperiGame across various social platforms for more information. Those looking to play upon its release are encouraged to wishlist the game on <\/span><\/i><a href=\"https:\/\/store.steampowered.com\/app\/2536670\/Project_Vesperi\/\"><i><span style=\"font-weight: 400;\">Steam<\/span><\/i><\/a><i><span style=\"font-weight: 400;\"> and <\/span><\/i><a href=\"https:\/\/store.epicgames.com\/en-US\/p\/project-vesperi-c8d013\"><i><span style=\"font-weight: 400;\">Epic Games<\/span><\/i><\/a><i><span style=\"font-weight: 400;\">.<\/span><\/i><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Chapman student and alum duo launch teaser for their upcoming motion capture, branching-narrative game, Project Vesperi<\/p>\n","protected":false},"author":4985,"featured_media":675,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"default","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"set","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center 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English,'25)","chapman_pin_hero_slider":"","footnotes":""},"categories":[10,2,128,9],"tags":[94,71,24,127,129,130],"class_list":["post-672","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-alumni","category-community","category-student-projects","category-students","tag-alumni","tag-chapman-engineering","tag-fowler-school-of-engineering","tag-game-development","tag-project-vesperi","tag-student-projects"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Fowler School of Engineering | Chapman Blogs<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/blogs.chapman.edu\/engineering\/2023\/10\/09\/game-development-students-bridge-disciplines-to-craft-branching-narrative-video-game\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" 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