Our Grand Challenge attempts to tackle the topic of mental health with the use of virtual reality, or VR. There has been a lot of stigma surrounding mental health that resulted in people neglecting their mental wellness due to a lack of information and accessible treatment programs. We have researched aspects of cognitive behavioral therapy (CBT), as well as created an application using a combination of Unity and VR that is designed to be a safe space for users.

Improving Mental Health with Safebubble VR Poster