2021 Outstanding Research Publication Award
We are pleased to announce our 2nd annual Chapman University Grand Challenges Initiative Outstanding Research Publication Award by a Grand Challenges Initiative Postdoctoral Fellow. The award is…
We are pleased to announce our 2nd annual Chapman University Grand Challenges Initiative Outstanding Research Publication Award by a Grand Challenges Initiative Postdoctoral Fellow. The award is…
Grand Challenges Initiative (GCI) students Heather Andrini, Ashley Okhovat, and Sydni Au Hoy (l. to r. above) have been awarded the 2021 Kevin and…
In April, the Grand Challenges Initiative was honored to host Dr. Kizzmekia Corbett, the NIH’s scientific lead for the development of a SARS-CoV-2 vaccine,…
The excessive disposal of plastics has caused an unfathomable accumulation of plastics in cities, sewage systems, landfills, oceans etc., and is threatening ecosystems and…
Working with Wastewater is a 2-4 player educational board game designed for ages 12 and up hosted on Tabletopia. Each player is a wastewater…
Our application’s purpose is to provide an opportunity to the average person in educating themselves on how their habitual tendencies effect their mental health…
Our Grand Challenge Initiative throughout the past three semesters has been to create ways to reduce transmission of HIV, as well as create ways…
Ocean acidification is a phenomenon that results from increasing anthropogenic carbon dioxide emissions on land. As carbon dioxide is absorbed, a series of chemical…
Our challenge was harnessing AI to be used in depression therapy. AI Chatbots In Therapy For Depression Poster
When the concept of causality is thought of within a non-physics based context, it is typically thought of as the relationship between “cause” and…
Over the past couple of years, more and more schools have continuously cut funding for music programs around the country. This increase in budget…
Our goal is to increase empathy for people that are colorblind and work towards positive social change by creating an educational virtual reality (VR)…