Grand Challenges Initiative (GCI) students Heather Andrini, Ashley Okhovat, and Sydni Au Hoy (l. to r. above) have been awarded the 2021 Kevin and Tam Ross Undergraduate Research Prize hosted by The Leatherby Libraries. Heather, Ashley, and Sydni started working on their project, “Psychogenic Non-epileptic Seizures Disorder: Treatment after the Diagnostic Odyssey” as the focus of
In April, the Grand Challenges Initiative was honored to host Dr. Kizzmekia Corbett, the NIH’s scientific lead for the development of a SARS-CoV-2 vaccine, for a wide ranging conversation about solving society’s most pressing problems. We invite you to watch a video of the highlights below.
Our application’s purpose is to provide an opportunity to the average person in educating themselves on how their habitual tendencies effect their mental health and encourage healthy practices. hAppy: Mental Health Application Poster
Our Grand Challenge Initiative throughout the past three semesters has been to create ways to reduce transmission of HIV, as well as create ways in which adolescents are more drawn to learning about sexual health. Human Immunodeficiency Virus: Eradicating the Stigma Poster
Our challenge was harnessing AI to be used in depression therapy. AI Chatbots In Therapy For Depression Poster
Alzheimer’s disease is a neurodegenerative disorder that is estimated to affect over 6 million Americans. The disease is marked by the presence of plaques and tangles in the brain. While some trials have hoped to combat these plaques using antibodies, the semipermeable blood brain barrier (BBB) blocks their passage. In order to get antibodies across
The challenge that our team sought to resolve is the fact that nurses and other medical practitioners often have to face heavy fees and hurdles in order to gain hands-on experience and education in the classroom through standardized patients. These paid actors can be expensive and limited, and as a result, we decided to develop
Our project, Mellow Fellows, began with the goal of tackling the challenge of mental health issues. We concentrated specifically on Major Depressive Disorder (MDD) because of the prevalence and severity of the illness in society today. By creating a relaxing, fun, and simple pet care video game, we hoped to use the positive effects of
Our Grand Challenge attempts to tackle the topic of mental health with the use of virtual reality, or VR. There has been a lot of stigma surrounding mental health that resulted in people neglecting their mental wellness due to a lack of information and accessible treatment programs. We have researched aspects of cognitive behavioral therapy
Universities across the United States closed down in the beginning of 2020 due to an outbreak of COVID-19. Universities adapted by developing ranging plans to continue educational instruction, varying between fully online instruction, opening schools completely, or a hybrid combination. It is critical to understand how these ranging policies impacted COVID-19 outcomes across the U.S.