Our goal is to increase empathy for people that are colorblind and work towards positive social change by creating an educational virtual reality (VR) game. In our VR game, there are multiple mini-game scenarios in which the player must complete an everyday task as someone who is colorblind, such as distinguishing between traffic light colors and cooking food. To test if the game had an effect on its players, a survey was conducted before and after they played the game. The survey consisted of various questions to gauge participants’ empathy towards others. Our desired outcome was to see that participants’ empathy levels toward colorblind individuals increased after playing. Looking forward, we plan to continue testing and gathering data to analyze whether this game successfully increased empathy. Furthermore, this approach can be applied to increase empathy for other disabilities as well.
Over the last decade, the United States has seen an unacceptable amount of school related gun violence. In order to solve this grand challenge, our team has partnered with Safe Kids Inc. to assist them with the development and distribution of their violence prevention programs. We have created and distributed two surveys that will provide
The mutually beneficial relationship between legumes and rhizobia, the nitrogen-fixing soil bacteria that make their home in legume root nodules and create nutrient-rich fertilizer for them, is one of the most well-known and agronomically important examples of symbiosis. New research from Dr. Kenjiro Quides, a Postdoctoral Teaching and Research Fellow in the Grand Challenges Initiative