Improving Mental Health with Safebubble VR Nathan Cuadros, Biola Fatusin, Madeleine Gradney, Stephanie Munday, Raymand Yan
May 11, 2021
Our Grand Challenge attempts to tackle the topic of mental health with the use of virtual reality, or VR. There has been a lot of stigma surrounding mental health that resulted in people neglecting their mental wellness due to a lack of information and accessible treatment programs. We have researched aspects of cognitive behavioral therapy (CBT), as well as created an application using a combination of Unity and VR that is designed to be a safe space for users.