Improving Math Education Through Games Jasper Wu, Megan Abe, Noah Fuery, Ethan Clunie, Grant Sielman
Video game helping elementary school age kids test and improve their mathematics skills. Full Poster: Improving Math Education Through Games
Video game helping elementary school age kids test and improve their mathematics skills. Full Poster: Improving Math Education Through Games
We created a LED light bulb conversion calculator that will provide the user with personalized information about the environmental and financial benefits of switching to LED light bulbs based on their current electricity usage and light bulb types. Full Poster: bil-LED Follow the QR Code to the bil-LED website!
Save the date for the 2022 GCI Showcase! Join us for an afternoon of poster presentations and awards as we celebrate the achievements of our students in the Grand Challenges Initiative! We are thrilled to hold this event in person on the Keck Center Bleachers from 1:00 – 3:00 p.m. on Friday, May 13. Our
We are pleased to announce our 2nd annual Chapman University Grand Challenges Initiative Outstanding Research Publication Award by a Grand Challenges Initiative Postdoctoral Fellow. The award is supported by alumni of the Grand Challenges Initiative Postdoctoral Teaching and Research Fellows Program. The selection committee, which included Drs. Doug Dechow (chair), Carter Berry (’20), & Cristiano Duarte (’20), evaluated
Grand Challenges Initiative (GCI) students Heather Andrini, Ashley Okhovat, and Sydni Au Hoy (l. to r. above) have been awarded the 2021 Kevin and Tam Ross Undergraduate Research Prize hosted by The Leatherby Libraries. Heather, Ashley, and Sydni started working on their project, “Psychogenic Non-epileptic Seizures Disorder: Treatment after the Diagnostic Odyssey” as the focus of
In April, the Grand Challenges Initiative was honored to host Dr. Kizzmekia Corbett, the NIH’s scientific lead for the development of a SARS-CoV-2 vaccine, for a wide ranging conversation about solving society’s most pressing problems. We invite you to watch a video of the highlights below.
The excessive disposal of plastics has caused an unfathomable accumulation of plastics in cities, sewage systems, landfills, oceans etc., and is threatening ecosystems and their inhabitants all over the globe. With the absence of a sustainable and environmentally friendly means of properly disposing these plastics, this experiment was geared towards solving this challenge. In this
Working with Wastewater is a 2-4 player educational board game designed for ages 12 and up hosted on Tabletopia. Each player is a wastewater treatment company looking to maximize profits while minimizing the waste produced by treating wastewater. Companies will start with a distinct wastewater treatment facility with different assets. Purchase additional wastewater treatment technologies
Our application’s purpose is to provide an opportunity to the average person in educating themselves on how their habitual tendencies effect their mental health and encourage healthy practices. hAppy: Mental Health Application Poster
Our Grand Challenge Initiative throughout the past three semesters has been to create ways to reduce transmission of HIV, as well as create ways in which adolescents are more drawn to learning about sexual health. Human Immunodeficiency Virus: Eradicating the Stigma Poster