1293

Democracy Exchange: Combating Political Corruption Through Board Gaming

May 9, 2023 by Grand Challenges Initiative | Student presentations

Since the beginning of the Spring Semester, our main focus for our GCI project was to create a game that emphasized the importance of political corruption and gerrymandering. American politics itself IS a game, which involves chance and controversial transactions throughout a typical campaign. The goal of this board game is to not only be

1269

Adapting Video Game AI Agents for Real-World Challenges

May 9, 2023 by Grand Challenges Initiative | Student presentations

The grand challenge of this project is to use video games and virtual environments to train agents for real-world robotics use. This project is important because it aims to improve the ability and efficiency of training robots. Using virtual environments allows for fast and cheap training and testing. We used a deep reinforcement learning algorithm

1238

Internet Safety for Kids

May 9, 2023 by Grand Challenges Initiative | Student presentations

In the face of growing Internet complexity, children start interacting with the internet very early on. However, internet safety has not been taken as seriously as it should be by schools. To help current and future generations, we’ve created a syllabus that elementary schools can implement in their curriculum. Our syllabus intends to tackle all

1279

Animal Crossing: Tracking Animal Movement

May 9, 2023 by Grand Challenges Initiative | Student presentations

Documenting the activity of rarely seen animals can be extremely helpful in putting together conservancy efforts for certain wildlife areas that interfere with human infrastructures. Data was used by collecting pictures and videos from trail cameras in enclosed and not enclosed sunflowers at the Irvine Ranch Conservancy. Findings indicated that more species were founded in

1285

An Application For Detecting Grocery Store Discounts

May 9, 2023 by Grand Challenges Initiative | Student presentations

Companies have no way of verifying if their discounts are in circulation. Providing discounts at unscheduled times can cause revenue loss for companies. Our proposed solution is to create an object detection model capable of locating product discounts and a mobile app to communicate the model’s findings with the product’s company. We are the first

1273

Beeswax as a Natural Fruit Coating to Reduce Post-Harvest Loss

May 9, 2023 by Grand Challenges Initiative | Student presentations

Post-harvest decay is responsible for significant losses in fruit markets. In this project, several resins were made from beeswax in attempt to mitigate post-harvest decay. The resins created provide a cheap, efficient, and biodegradable option for farmers to reduce their post-harvest loss. View the full poster here

1260

Asteroid Mitigation

May 9, 2023 by Grand Challenges Initiative | Student presentations

Asteroid impacts pose a serious threat to Earth, but there are limited defense mechanisms in place. Our team developed a program to showcase laser propulsion as a viable solution to asteroid mitigation. Through the implementation of derived equations, we were able to create a simulation that displays how a laser satellite could be used to

1264

Access to Disability Services at Chapman University

May 9, 2023 by Grand Challenges Initiative | Student presentations

Our group focused on the disabilities services at Chapman University and how they support and help their students with disabilities. We conducted interviews and surveys to learn more about how students with disabilities are represented at Chapman. We also learned about what ways and learning environments are best for students with disabilities. View the full

1255

Tech Literacy for the Elderly

May 9, 2023 by Grand Challenges Initiative | Student presentations

Technology is evolving at a rapid pace such that many, especially older adults, cannot keep up. Though these changes create a positive impact on several areas and industries, the lack of learning can generate a gap in technological literacy and knowledge. This can be most commonly found in devices like phones. This project attempts to

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