75 posts categorized in

Education, Internet, and Technology

  

Improving Nurse Education with VR Samantha Bae, Keoni Lanoza, Mitch Melby, Blake Khaleghi, Kenneth Cho

May 11, 2021 by Grand Challenges Initiative | Student presentations

The challenge that our team sought to resolve is the fact that nurses and other medical practitioners often have to face heavy fees and hurdles in order to gain hands-on experience and education in the classroom through standardized patients. These paid actors can be expensive and limited, and as a result, we decided to develop

Mellow Fellows – An Interactive Pet Caretaking App Mark Griffin, Laila Hardisty, Parsa Hassani, Sadie Jones, and Alex Vallone

May 11, 2021 by Grand Challenges Initiative | Student presentations

Our project, Mellow Fellows, began with the goal of tackling the challenge of mental health issues. We concentrated specifically on Major Depressive Disorder (MDD) because of the prevalence and severity of the illness in society today. By creating a relaxing, fun, and simple pet care video game, we hoped to use the positive effects of

Pocket Portfolio: Personalizing Education in the Modern Age Andrew Wells, Annika Hettmann, Davis Mieliwocki, Mark Reiland, Max Pugh, Sarah Abdo, Tyler Woo

May 11, 2021 by Grand Challenges Initiative | Student presentations

Our project combats the outdated interface of my.chapman, which is difficult to navigate and visually unappealing, by redefining the student learning experience that it cultivates. We have made an app that is more user-friendly and aims to make the learning experience unique and more helpful to them based on how they digest information. This takes

Detecting DeepFakes by Comparing Facial Action Units Eli Annoni, Scott Fitzpatrick, Lisa Pham, Cole Matsueda, Owen Walsh

May 11, 2021 by Grand Challenges Initiative | Student presentations

A DeepFake is a digitally altered face intended to mimic another person. This technology is advancing rapidly, with the amount of DeepFakes increasing by 84% in 2019. Traditional detection methods that observe artifact and pixel inconsistencies fail to keep up. To combat this issue, our team developed a DeepFake detection software that: analyzes facial data

Improving Mental Health with Safebubble VR Nathan Cuadros, Biola Fatusin, Madeleine Gradney, Stephanie Munday, Raymand Yan

May 11, 2021 by Grand Challenges Initiative | Student presentations

Our Grand Challenge attempts to tackle the topic of mental health with the use of virtual reality, or VR. There has been a lot of stigma surrounding mental health that resulted in people neglecting their mental wellness due to a lack of information and accessible treatment programs. We have researched aspects of cognitive behavioral therapy

COVID-19, University Opening Policies, and Political Influence Mallory Warhurst, Kamryn Bernstein, Nayeli Castro

May 11, 2021 by Grand Challenges Initiative | Student presentations

Universities across the United States closed down in the beginning of 2020 due to an outbreak of COVID-19. Universities adapted by developing ranging plans to continue educational instruction, varying between fully online instruction, opening schools completely, or a hybrid combination. It is critical to understand how these ranging policies impacted COVID-19 outcomes across the U.S.

Developing a Classification Algorithm for Pedestrians and Street Signs Aviv Zohman, Eric Wasserman, Darron Kotoyan

May 11, 2021 by Grand Challenges Initiative | Student presentations

Our grand challenge is to lower traffic accidents by using autonomous vehicles. To achieve this in the scope of our GCI project we created a machine learning algorithm that classifies street signs and pedestrians. This grand challenge contributes to the problem of car accidents. We wrote a machine learning algorithm that is trained to detect

Sustainability in Ubiquitous Computing Megan Barajas, Maya Cheav, Kate Hartshorn, Jacqueline Villarosa, Micaela Wilcox, Christopher Youn

May 11, 2021 by Grand Challenges Initiative | Student presentations

Our group took on the GCI challenge presented by Dean Lyon to find sustainability in a world of ubiquitous computing. We found a number of green approaches to accomplishing this goal and researched the advantages and disadvantages of each one. Analyzing our research we have determined which solutions would be viable options to implement on

The H.E.R.O. Program: Creating a Generation of Safe Thinkers Michael Ortiz, Lily Annen, Sarah Connolly, Andriana Agrusa, and Logan Jett

May 11, 2021 by Grand Challenges Initiative | Student presentations

Over the last decade, the United States has seen an unacceptable amount of school related gun violence. In order to solve this grand challenge, our team has partnered with Safe Kids Inc. to assist them with the development and distribution of their violence prevention programs. We have created and distributed two surveys that will provide

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